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Shubham Khade  

Creating with code. Small details matter.

Overview

Frontend Developer & UI Designer @Inline 3 Media Solutions

Mumbai, India

he/him

Social Links

About

Front-end developer with 3+ years of professional experience building animation-driven, performance-optimized web applications using Next.js, React, TypeScript, Tailwind CSS, and GSAP. Specialized in complex scroll-based animation systems, real-time interaction patterns, and CMS-driven architectures using Payload CMS. Strong understanding of render loops, animation timelines, performance trade-offs, and lifecycle management. Actively extending this foundation into Three.js and 3D web visualization for design, automotive, and visualization-focused domains.

Stack

Experience

Inline 3 Media Solutions

Current Employer
  • Designed and built 30+ production-grade websites with animation-first UX.
  • Created GSAP-powered animation systems including pinned scroll sections, parallax effects, timelines, and smooth scrolling.
  • Applied render-loop thinking for performance stability.
  • Built CMS-driven frontends using Payload CMS, WordPress, and Shopify.
  • TypeScript
  • Next.js
  • React
  • GSAP
  • ScrollTrigger
  • Three.js
  • Payload CMS
  • Tailwind CSS
  • WordPress
  • Shopify

Education

Projects(4)

Role: Three.js Developer

  • Interaction System: Architected a Raycasting system utilizing Normalized Device Coordinates (NDC) to map 2D DOM events to 3D precision inputs.
  • Camera Architecture: Implemented linear interpolation via GSAP to manage complex camera state transitions (Position + LookAt quaternions), creating cinematic "Director Mode" focus effects.
  • Mobile Optimization: Addressed mobile GPU constraints by dynamically capping devicePixelRatio and managing material precision.
  • Three.js
  • TypeScript
  • GSAP
  • Vite
  • Raycasting
  • Linear Algebra

Role: 3D Graphics Engineer

  • Visual Fidelity: Achieved photorealism through Physically Based Rendering (PBR) workflows, utilizing HDRI environment maps and custom material properties (Clearcoat, Transmission).
  • Post-Processing Pipeline: Implemented a custom rendering pipeline with Bloom, Tone Mapping (ACESFilmic), and Depth of Field to simulate cinematic camera lenses.
  • Performance: Optimized high-poly automotive assets using Draco compression and implemented texture atlas techniques to reduce draw calls.
  • Three.js
  • GLSL
  • WebGL
  • PBR
  • Post-Processing